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STANDINGS

RANK
Teams
Name
POINTS
W
L
MAP W
MAP L
ROUND DIF
1
GUPPIES
12
3
0
9
0
0
2
OVLIVION VOID
12
3
0
9
0
0
3
UNITY VISUAL
9
2
1
7
3
0
4
UNIFIED REALITY
9
2
1
7
3
0
5
VELVET ESPORTS
8
2
1
6
3
0
6
ALASA
8
2
1
6
3
0
7
ORGLESS
7
2
1
6
4
0
8
VELVET CRIMSON
4
1
2
3
6
0
9
TEXAS SWAT
3
1
2
3
6
0
10
HAVOC ESPORTS
1
0
3
0
9
0
11
AOS ESPORTS
0
0
0
0
0
0
12
HAVOC ACAD
0
0
0
0
0
0
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TEAMS

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LIVE STREAM

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TEAM NEWS

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LEAGUE RULES

  • 1. League Overview & Philosophy

    2. Competition Format & Ruleset

    3. Eligibility 

    4. Roster Rules & Standards

    5. Official Server Rules & Community Conduct

    6. Support & Enforcement

    7. Grace Periods & Match Operations 

    8. Match Threads

    9. VETO Process

    10. Broadcasting

    11. Game Modes, Maps

    12. Match Setup

    13. Restricted Weapons & Items

    14. GA’s

  • CYPHER LEAGUE OVERVIEW


    Cypher League is a competitive 4v4 Call of Duty league engineered for advanced 
    amateur teams. We operate in the space between open-entry brackets and pro-level 
    circuits, providing a bridge for teams that demand more structure and 
    accountability than casual play, without the barrier of high entry fees.
    If your team has outgrown inconsistent rec leagues, Cypher League delivers three 
    core pillars: structured competition, active staff enforcement, and real prize money. 
    Every match adheres to the official CDL ruleset and competitive format to ensure 
    consistency, legitimacy, and a professional experience from week one to finals.
     

    Competition Format


    All matches utilize the 4v4 CDL ruleset and the current CDL map pool. The 
    competitive rotation includes Hardpoint, Search & Destroy, and Overload. Each 
    series is played as a Best of 5, with full veto and ban phases executed prior to every 
    map to maintain strategic integrity and fair map selection. Competition level is 
    actively monitored and enforced to ensure you compete against teams at your true 
    skill level, eliminating ringers and smurfs from the bracket.
     

    Eligibility


    Cypher League is designed for competitive players, free agents, and advanced 
    amateur teams who value structure, discipline, and fair play. This division is 
    specifically built for teams that have surpassed the inconsistency of recreational 
    leagues and are seeking a more serious competitive environment.

     

    Players who are ineligible for participation include current professional players, 
    players holding pro points, and any player who has played in any major for 
    challengers/pros. This restriction preserves the competitive balance and ensures 
    the league remains dedicated to its advanced amateur foundation.

  • Rosters are verified prior to competition to confirm eligibility and competitive 
    standing. No ringers or smurfs are permitted.
     

    Team Leadership & Responsibility


    The Team Captain is responsible for overseeing the majority of team operations, 
    communication, and administrative duties. The Co-Captain serves in a support 
    capacity, assisting with responsibilities as needed and assuming leadership in the 
    event the primary Captain is unavailable. Both the Captain and Co-Captain must be 
    the two most active and consistently responsible members of the team’s 
    management. Leadership accountability is required to maintain organizational 
    standards throughout the season.


    Roster Composition & Player Eligibility


    Each team roster is limited to six active player slots. Every user may only be 
    registered as a PLAYER on one team within Cypher League at any given time. This 
    restriction is strictly enforced to preserve competitive integrity and prevent roster 
    abuse.


    Substitute Player Rules


    Substitute players are subject to specific eligibility restrictions during the regular 
    season and playoffs: 


    Subs on an Active Roster:


    A substitute who is listed as a player on an active Cypher League roster is eligible to 
    participate in matches with the team they are rostered on, they are not eligible to 
    sub for any other active team within Cypher League. This limitation applies to ALL 
    teams. 


    Subs Not on Another Active Roster:


    A substitute who is not registered on any other active roster is eligible to participate 
    in any and all games throughout the regular season without restriction.

    Playoff Eligibility:


    During playoffs, substitutes who are listed on another active roster are not 
    permitted to participate in any games with their primary roster. Additionally, 
    substitutes who are not on another active roster are also ineligible to play during 
    the playoff stage. Playoff competition is restricted to the six registered active players 
    on each team’s official roster.
    Emergency Substitutes:
    Emergency Substitutes are allowed if agreed upon by both teams. Substitutes 
    usernames and Activision IDs must be provided when asked. All subs must be 
    tagged and agreed upon in match threads.
     

    Roster Changes


    All roster changes must be completed at least 24 hours prior to a scheduled match 
    to be considered eligible for that game. This 24-hour requirement is enforced to 
    prevent last-minute manipulation and ensure fair competition for all teams.

     

    Players who are currently listed on an active roster cannot be added to another 
    team under any circumstances. Players may only be added to a roster during the 
    initial signup period, or if they have officially left an active Cypher League team and 
    are joining a different active team within the league.

     

    ALL roster changes must be submitted and processed through a ticket. No changes 
    made outside of the ticketing system will be recognized or approved

  • By participating, you confirm that you are 18+ and agree to all League + Server rules.

  • • Respect is mandatory. Discrimination, harassment, or hostility based on age, 
    sex, beliefs, religion, race, or nationality = immediate action 
    • Attacks on family are strictly forbidden 
    • Racism/racially motivated behaviour = removal 
    • Competitive banter is expected. Use judgment. We are adults.
     

    Communication Standards


    No slurs, hateful language, degrading remarks, or insults in any language 
    Free speech is allowed. Harassment is not.
     

    Server Integrity


    • No spam, mass mentions, or disruptive posting 
    • No graphic, explicit, illegal, or disturbing content 
    • No self-promotion/advertising without League Owner approval. Use 
    designated Community channels only 
    • No sharing screenshots, DMs, or member info outside the server. Privacy 
    violations = permanent ban 
    • No threats, hacking, doxxing, or intimidation 
    • No server raiding or malicious disruption 
    • All members must follow Discord ToS + Community Guidelines

     

    Channel Use


    Keep discussions organized. Use channels for their intended purpose​​

    Staff Authority


    Staff may mute, kick, ban, disconnect, deafen, or move members as needed to 
    maintain integrity. Contact Staff for disputes or clarification.
     

    SUPPORT


    For league questions, signups, roster changes, disputes, or rule violations: 
    OPEN A TICKET in the Cypher League Discord.

     

    All support is handled through tickets to ensure organization, integrity, and 
    accountability.

     

    Admins have lives outside the server. Tickets will be addressed by Admins as 
    quickly as possible.

  • GRACE PERIODS & STALL PENALTIES
    Grace Periods


    The 15-minute window is known as the grace period or no-show time limit. A 
    total of 30 minutes is the maximum allowed time for delayed starts with official 
    Cypher League admin approval.

     

    The 15-Minute Rule: Teams have a 15-minute window after the scheduled match 
    time to get their full roster ready and in the lobby. Showing up after this 15-minute 
    grace period without prior approval is considered a no-show and results in a Map 1 
    forfeit.

     

    The 30-Minute Maximum: If a team communicates with Cypher League admins 
    AND their opponents prior to the deadline, they MAY be granted an extended delay. 
    However, the absolute limit for this permitted delay caps at 30 minutes. Failing to 
    present a full team after 30 minutes results in a series forfeit.
     

    Stall Penalty


    1st penalty: Warning
    2nd penalty: Map 1 loss

    3rd penalty: Match loss


    Stall penalties happen when a team attempts to stall a match by disconnecting 
    multiple times, continuously waiting out the grace periods, etc.

     

    Cypher League admins reserve the right to exempt a team from a stall penalty AND
    ask for recordings, VODs, clips, and screenshots for proof of bad connection AND why the delay.​​

    Scheduling


    Only Admins are authorized to post matches in the Schedule channel once locked in 
    match threads 

     

    Format:
    @TeamName vs @TeamName | Week 1 | 4v4 | @ 10:00 PM EST on 06/30 
    Caster: @ CasterName

     

    Caster and GA assignments will be listed. 
     

    Results


    Only Admins are authorized to post final match results in the results channel.


    Format:
    @TeamName vs @TeamName | 3-0 | Week 1 | 4v4 | @ 10:00 PM EST on 06/30 
    Caster: @ CasterName 

     

    Casters, SUBS and GA assignments will be listed.​​

    MATCH THREADS


    1. Head ADMINS make ALL match threads.


    2. DO NOT type in other teams' threads. ONLY TYPE IN YOUR OWN.


    3. DO NOT spam message in threads, please keep it clean and organized.


    4. DO NOT forget to TAG Admins when you have scheduled your matches WITH the 
    date & time, including your list of map bans and picks in order for your match to be 
    LOCKED.


    5. DO NOT forget to post your teams stream links in your designated match thread 
    before ALL matches start. NO LAST MINUTE POSTS. Even when there is a caster 
    casting your match BOTH teams are still required to stream their teams POV.


    6. PLEASE use your team’s designated team VC within the Cypher League discord 
    during your scheduled matches within the league. Leaving a VC mid match = penalty 
    and or forfeit risk.


    7. DO NOT forget to TAG Admins when you have completed your matches. No longer 
    than 1 hour after completion WITH the end score (ie: 3-0).

    FAILURE to follow simple rules will result in penalties given out to the team(s) 
    who violated the rules.


    CYPHER LEAGUE VETO PROCESS


    This is the veto (map ban + pick) process that CYPHER LEAGUE teams go through 
    before they schedule/lock their matches within their designated match threads.
     

    | Call of Duty League Based Vetoes |


    https://callofdutyleague.com/en-us/competitive-settings?tab=mapveto#MAP%20VETO%20PROCESS

     

    NO last-minute VETOS.

     

    Vetos MUST be done before matches can be locked and scheduled​​

    Broadcasting & Compliance (streaming requirements)


    • All matches formally casted. Casters assigned by Staff 
    • Players with Staff on their team are required to stream 
    • Allegations with VOD/clip proof may require compliance checks: task 


    manager visible, monitoring software, etc.
     

     

    Team VC + Match Thread Requirement: 
     

    Team VC Mandatory: All players must be in their designated team VC within the 
    Cypher League Discord for the duration of any live match. This applies from checkin through final map.
     

    Leaving VC during a match = forfeit risk. 
     

    Why: Ensures communication integrity, prevents outside comms, and keeps all 
    teams accountable to league standards.
     

    Stream Links in Match Threads: If any player or team is streaming a live match, 
    the stream link must be posted in that match’s designated match thread before Map 
    1 starts.
     

    Why: Keeps streams visible for staff, casters, and opponents. Prevents hidden 
    streams and protects competitive integrity.
     

    Violations: Failure to comply will result in warnings, map forfeits, or further 
    disciplinary action at staff discretion.
     

    Clean & Simple​​​​

  • ARs - M15
    SMG’s - MPC 
    Snipers - VS Recon
    Pistols - Jager
    Wildcards - Perk Greed 


    (ALL muzzles on M15 are banned) 
    (ALL muzzles on MPC are banned)
    (Allowed Items for MPC - 13.1 Razorback Barrel. Zero Shift, Vas 
    Drift under barrel only. Respire, and Quickstep grip allowed. NO
    QuickDraw rear grip. ALL stocks allowed. Allowed Mods - Recoil 
    Springs and Over Pressured.)
    (Optic ONLY on Jager)
    (ELO Tools sight ONLY allowed for M15)


    Perk 1- Ninja 
    Perk 2 - Fast Hands 
    Perk 3 - Dexterity 
    Perk 4 - Lightweight Flak Jacket Tech Mask


    Lethals - Frag Nades, Semtex 
    Tacticals - Stun Nades, Smoke (SnD) 
    Field Upgrades - Mute Field, Trophy System 
    Scorestreaks - Hellstorm, RC-XD


    · Hellstorm is allowed on ALL modes. RC-XD is SnD ONLY. 
    · The Trophy System is 2 for 4v4.
    · AWAY CDL operators are GA’d
    · Reaper EWR-3 operator is banned all around.
    · T.E.D.D operator is banned all around.
    · LOCK WITH GA'S IF YOU WANT IT TO BE M15 AND MPC
    ONLY​​​​

    GENTLEMEN’S AGREEMENTS
    | GA Policy - Standalone |


    Definition & Purpose 


    A Gentlemen’s Agreement, commonly referred to as a “GA,” is a standardized competitive rule set 
    applied universally across all Cypher League matches. GAs exist to define and enforce competitive 
    integrity beyond the base CDL ruleset by restricting mechanics, tactics, or exploits that are 
    considered unsportsmanlike or detrimental to fair competition.
     

    Universal Standard 


    All GAs in Cypher League are universal and mandatory. They do not require mutual agreement 
    between teams to be enforced. Every team is expected to know, understand, and comply with the 
    established GA list prior to competition. Enforcement is handled by Staff and Game Administrators 
    as part of match integrity.


    Reasoning & Precedent 


    The necessity for standardized GAs is demonstrated by precedent at high-level competition. During 
    the Challengers bracket of Major 3, an incident occurred where one team threw two smokes in 
    violation of competitive conduct standards. Because the rule was classified as a GA, the opposing 
    team suffered a competitive disadvantage and lost the match, yet the offending team faced no 
    penalty due to the nature of how GAs were handled at that event.
    Cypher League established its GA policy to prevent that outcome. By making GAs universal 
    standards rather than optional agreements, we eliminate ambiguity, protect competitive fairness, 
    and ensure no team benefits from exploits that undermine the spirit of competition.


    Additional Agreements 


    The universal GA list represents the baseline competitive standard for all matches. No team is 
    required to “agree” to these rules — compliance is mandatory.

     

    If either team wishes to implement additional restrictions or house rules beyond the official GA list, 
    those terms must be mutually agreed upon by both teams prior to the match. Any additional 
    agreements must be confirmed and documented through Staff before the series begins. If no 
    agreement is reached, only the official universal GA list will be enforced.


    Enforcement 


    Violations of universal GAs will be treated as rule infractions and subject to Staff review, penalties, 
    or match resolution at the discretion of Cypher League administration

  • Old Map System


    SEARCH & DESTROY: Den - Fringe - Gridlock - Plaza - Raid - Scar
    HARDPOINT: Cliff Town - Colossus - Den - Gridlock - Sake - Scar
    OVERLOAD: Den - Exposure – Scar


    Updated Map System


    SEARCH & DESTROY: Den - Fringe - Gridlock - Raid - Sake - Hacienda
    HARDPOINT: Sake - Colossus - Den - Scar - Gridlock - Hacienda
    OVERLOAD: Den - Exposure - Scar - Gridloc​​

    Cypher League Match Setup
     

    · All matches are set to be played through the “CDL” Game mode tab.

    · You will need to unlock the settings and change 3 things:
    · Under the “Game” tab, INCREASE match start time to AT LEAST 40 seconds. 
    This allows older consoles to load in.

    · Under the “Team” tab, turn ON team assignment. This allows players to 
    swap to the correct side.

    · Under the “Gameplay” tab, turn OFF automatic doors. This allows doors to 
    always remain open.

    ANY OTHER RULES ARE NOT TO BE TOUCHED EVERYTHING ELSE IS DEFAULT​​​​​​​​​

    RESTRICTED WEAPONS & ITEMS


    Competitive Call of Duty® rules adjust overtime. The rules for 
    RESTRICTED WEAPONS & ITEMS below represent the RESTRICTIONS in 
    place for the Call of Duty® league and Call of Duty® Challenger events. 
    Competitive RESTRICTIONS have been developed in coordination 
    between league administration and representatives (players, coaches) 
    of the Call of Duty® League.

     

    https://callofdutyleague.com/en-us/competitive-settings

     

    Maps, modes, and restrictions may change at a later date.
    It is your responsibility as a Cypher League Competitor to keep up with Cypher 
    League rules, regulations, and guidelines.


    RESTRICTED PRIMARY WEAPONS


    LMGs: ALL
    MARKSMEN RIFLES: ALL
    SHOTGUNS: ALL
    SNIPER RIFLES: SHADOW SK, XR-3 ION


    RESTRICTED SECONDARY WEAPONS


    LAUNCHERS: ALL
    RESTRICTED ATTACHMENTS
    FIRE MODS: MFS 5.56 NATO FMJ
    LASERS: ALL
    MUZZLE: GREAVES A-762, MONOLITHIC SUPPRESSOR 
    OPTICS: SOLARIS HALO-IR, BOWEN X-25 IR, VAS STRIX 6x THERMAL
    UNDERBARRELS: M336-X FRAG, M336-X CLOAK, M336-X

    TEMPEST, M336-X 

    DRILL CHARGE


    (Continued​​

    RESTRICTED TACTICAL: PINPOINT GRENADE, STIM SHOT, HUNTER BOT, DECOY


    RESTRICTED LETHAL: CLUSTER GRENADE, NEEDLE DRONE, MOLOTOV, POINT TURRET, C4, COMBAT AXE

     

    RESTRICTED FIELD UPGRADES: DRONE POD, ECHO UNIT, SQUAD LINK, FEAR TRAP, BLACK HAT, SCRAMBLER


    RESTRICTED PERK 1: TAC SPRINTER, GUNG HO, GHOST, GEARHEAD


    RESTRICTED PERK 2: SCAVENGER, ASSASSIN, CLOSE SHAVE, VIGILANCE, BLASTLINK, ENGINEER


    RESTRICTED PERK 3: BANKROLL, LOOPER, COLD-BLOODED, TRACKER, CHARGE LINK, GUARDIAN 


    RESTRICTED WILDCARDS: OVERKILL, TAC EXPERT, DANGER CLOSE, PREPPER, FLYSWATTER, HIGH ROLLER, SPECIALIST


    RESTRICTED STREAKS: SCOUT PULSE, UAV, SKEWER, CARE PACKAGE, COUNTER UAV, NAPALM STRIKE, LDBR, SENTRY TURRET, HAND CANNON, IRON RAIN, WATCHING HELO, GRAVEMAKER, INTERCEPTORS, D.A.W.G, HKDS, RHINO, VTOL 
    WARSHIP, HARP, EMP SYSTEMS, LEGIO

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