
CUL RULES
AGE REQUIREMENT
18+
WEAPONS & ATTACHMENTS
ARs
M15
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SMGs
MPC
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M15 RESTRICTIONS
Optics: No optics that are more than 1x zoom. No thermal sights. (1x zoom Optic must be used for M15)
Muzzle: Banned
Barrels: 20inch Barrel Or Now Berrel
Underbarrel: Allowed (No Launchers)
Fire Mods: Recoil Springs
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MPC RESTRICTIONS
Optics: Allowed 1x Scope (Fang Optic Banned)
Muzzle: Allowed (Suppressors NA)
Barrels: Only 13.1 Razerback Barrel Or No Barrel
Underbarrel: Allowed (No Launchers)
Laser: No lasers allowed
Fire Mods: Recoil springs
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Jagger Pistel - No Optice/Attatchments
DIVISIONS RESTRICTIONS
Advanced Division ​Rank Requirement: Diamond I to Crimson III. ​Peak Ranked peak: Crimson III. ​Restrictions: No Pro Point players, no Top U18 players (via BO6 S7 U18 League), and no Top 4 LAN Placements. ​Amateur Division ​Rank Requirement: Platinum III. ​Peak Ranked peak: Platinum III. ​Restrictions: No Pro Point players, no Challengers Cup or LAN participants, and no Top U18 players (via BO6 S7 U18 League). ​Threshold Violations ​If a player surpasses restrictions during qualifier matches, they are removed from the division. ​If surpassed during the Major Tournament, the player is banned from that division for the rest of the year. ​Additional Rule (Advanced & Amateur Divisions) ​Admins may remove players assessed as significantly above the intended competitive level for their division. This includes players heavily involved in external ranks, drafts, or competing circuits. This also includes outperforming your current division.
FORFEITS
Teams are Only Allowed To Have Up To 3 Forfeits Upon Admin Review.
Teams That Go Over This Limit For Be Unable To Compete
In The Rest Of The Major

BACKGROUND CHECK
Teams In The CUL/NEW Will Be Required A Background Check Before Joining And Will Be Tested To Keep Minds At Ezz And To Keep The League Safe From Cheaters.
1st - Teams Will Be Tested In A Match Best Out Of 5 And Will Be Watch By CUL Staff.
2nd - Teams Will Join A VC In The CUL Discord To Get Verified - Teams Will Have To Show Proof Of Their Ranks In Video/LIVE
TRACERS/DEATH EFFECTS
Not Allowed - Banned
PLAYER CONDUCT & PUNCTUALITY
​The "15-Minute Rule": If a team is not in the lobby 15 minutes after the scheduled start time, they forfeit Game 1. After 10 more minutes, they forfeit Game 2. After 5 more minutes, they forfeit Game 3. This totals to a 30 Minute Timer before a Series forfeit. ​Note: The forfeit timer does not start when the code is sent. It starts when the match is scheduled. ​Trash Talk: Encouraged for hype, but Zero Tolerance for slurs, threats, or "doxxing." This is a "Premiere" league—act like a pro.

STREAMING MATCHES
All matches should be streamed by at least 1 person on your team who is playing on PC. ​The match should be streamed on one of the following platforms: Twitch, YouTube, Twitter, or Kick. ​The only time you do not have to have a player streaming is if there is a caster for your match. ​Your VOD should remain available in case it is needed as evidence for issues that occur. All audio should be heard in the VOD. For example, you should be able to hear your team's comms as well as game audio. ​We are a league that tracks stats in order to recognize players at the end of every event. Due to this, every match is required to have someone in Codcaster. Your subs/esubs are more than welcome to do this; we just need screenshots of every scoreboard. If you don't have someone, a staff member will be appointed to you but will not be responsible for the VOD, so you will still need to stream the match.
ROSTER & ELIGIBILITY
​Roster Size: 4 Starting Players, up to 2 Substitutes and 1 ESub. The ESub is permanent once added so please choose wisely. ​Roster Lock: Rosters are locked Monday-Saturday. Sunday is the only day you can freely make changes to your rosters. ​Roster Changes: Roster changes must be made no later than 24 hours before your scheduled match. If your subs/esubs can’t make the match, the other team has the right to get the FF win for the series, at their discretion. ​Emergency Subs: If a player disconnects, the team has 5 minutes to let said player reconnect or bring in a registered sub or they forfeit the map.
WHAT WE DON'T TOLERATE
Shooting Bodys, Didding, Trash Talking In Discord Or In-GameBeing Toxic Cheating​Teams who does these actions will be discharge or will be counted as FF depending on the agreement of the CUL leaders decision.​Teams that get caught for cheating will be discharged/Removed Depending on the agreement of the CUL Leaders from the league and can not return to the league,Teams that get discharged will be replaced with a RESERVE team that willtake their place and compete ​​Here At The CUL We DO NOT Allow Bribes From Other Teams, This Shows A Sign Of Disrespect And Here In The CUL We Are All About Respect.. Just Focus On Your Team And Only Your Team And Everyone Will Be Fine.

SPECIALTY PERKS
All Core Combat Specialty Perks are BANNED
ADDITIONAL INFORMATION
Sniper In S&D - Allowed (Only 1 Member Per Team Use) (Use Sniper Unlimited Lives And Use 1 Smoke Per Round)
All optics with a magnification - Banned, Millimeter Scanner Optic - Banned
All launcher
Underbarrels - Banned
All Lasers - Banned
All Headshot Multiplier Barrels - Banned
All silencers - Banned
All rapid fire attachments - Banned
Akimbo - Banned
PERKS & FIELD UPGRADES
PERK 1
Flat Jacket, Ninja, Gung-Ho
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PERK 2
Fast Hands, Tac Mask, Lightweight
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PERK 3
Dexterity
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Field Upgrades
Trophy System - 2-Per Person
Mute Field - Allowed

DISPUTE WORKFLOW
Capture Evidence: Players must provide a video clip (Clip cannot be from Theater Mode. It must be streamed/recorded).
​Leave The Match: Once a GA break is spotted, leave the match immediately. FAILURE TO LEAVE WILL RESULT IN NO RULINGS BEING MADE
​Contact an Admin: Contact an admin with proof of claims and current map count in the series
Admin Ruling: Admin will review the clip. All Admin decisions are final. Futher
DISCONNECTS
First Disconnect: If a player disconnects during a map, the team with the disconnected player must immediately leave the match. The score at the exact time of the disconnect will be recorded. The map will then be resumed from the recorded score (as closely as possible). If the match is played through despite the disconnect, the result of the completed map will stand. ​Second Disconnect: If a second disconnect occurs during the same map, the map must be played through to completion without a restart. It is up to the disconnected player to rejoin. Should there be any issues with rejoining, the player should get in contact with CUL Staff ASAP. ​Abuse of Rule: Any intentional disconnects or attempts to manipulate the score will result in disciplinary action, including possible map forfeiture, series forfeiture, or suspension.
MAPS 8 VETOS PROCESS (QUALIFIERS,MINORS,MAJOR)
10. Map and Mode Veto Process (Qualifiers & Minors/Majors)
​The home team decides if they want Team A or Team B.
​Qualifiers: Home team will be decided when the schedule is released.
​Minors/Majors: The highest seeded team will be the home team.
​The CUL’s map veto process follows closely to the CDL process:
​Hardpoint
​Team A bans one map
​Team B bans one map
​Team A selects Map 1
​Team B selects spawn for Map 1
​Team B selects Map 4
​Team A selects spawn for Map 4
​Search & Destroy
​Team B bans one map
​Team A bans one map
​Team B selects Map 2
​Team A selects spawn for Map 2
​Team A selects Map 5
​Team B selects spawn for Map 5
​Overload
​Team A bans one map
​Team B selects Map 3
​Team A selects spawn for Map 3

MAPS 8 VETOS PROCESS (GRAND FINALS ONLY)
Map & Mode Veto Process (Grand Finals Only)
​Hardpoint
​Team A bans one map
​Team B bans one map
​Team A selects Map 1
​Team B selects spawn for Map 1
​Team B selects Map 4
​Team A selects spawn for Map 4
​Search & Destroy
​Team B bans one map
​Team A bans one map
​Team B selects Map 2
​Team A selects spawn for Map 2
​Team A selects Map 5
​Team B selects spawn for Map 5
​Remaining map is played for Map 7; Team A selects spawn for Map 7
​Overload
​Team A bans one map
​Team B selects Map 3
​Team A selects spawn for Map 3
​Remaining map is played for Map 6; Team A selects spawn for Map 6
GENTLEMEN'S AGREEMENTS
TBD
TBD
Season Structure & Format ​The CUL follows the official CDL Best-of-5 (Bo5) series format. ​Game 1: Hardpoint ​Game 2: Search & Destroy ​Game 3: Overload ​Game 4: Hardpoint ​Game 5: Search & Destroy ​Schedule & Hosting ​Qualifiers: 6 weeks (2 matches per week). ​Major Tournament: Double Elimination (3+ weeks). ​Pro-Style Hosting: The higher-seeded team (or "Home" team) hosts Maps 2 and 4. The "Away" team hosts Maps 1, 3, and 5. Each map must alternate host unless agreed upon otherwise.


